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Dead Earth - How to Make a First Person Shooter / Survival Game

Lesson 1

Introduction

• Video Runtime: 35m 30s

Lesson 2

Project Setup

• Video Runtime: 25m 33s

Lesson 3

Navigation and Pathfinding I

• Video Runtime: 25m 48s

Lesson 4

Navigation and Pathfinding II

• Video Runtime: 58m 56s

Lesson 5

Navigation and Pathfinding III

• Video Runtime: 1h 4m 16s

Lesson 6

Navigation and Pathfinding IV

• Video Runtime: 1h 10m 0s

Lesson 7

Navigation and Pathfinding V

• Video Runtime: 51m 12s

Lesson 8

Navigation and Pathfinding VI

• Video Runtime: 48m 22s

Lesson 9

Navigation and Pathfinding VII

• Video Runtime: 34m 45s

Lesson 10

Preparing Assets I

• Video Runtime: 1h 3m 2s

Lesson 11

Humanoid Retargeting

• Video Runtime: 1h 28m 39s

Lesson 12

Animation State Machines

• Video Runtime: 1h 32m 2s

Lesson 13

Using Mecanim with Unity's Navigation System

• Video Runtime: 1h 48m 7s

Lesson 14

Preparing Assets II

• Video Runtime: 59m 17s

Lesson 15

Zombie AI System I

• Video Runtime: 1h 44m 52s

Lesson 16

Zombie AI System II

• Video Runtime: 1h 20m 21s

Lesson 17

Zombie AI System III

• Video Runtime: 1h 2m 5s

Lesson 18

Zombie AI System IV

• Video Runtime: 1h 18m 21s

Lesson 19

Zombie AI System V

• Video Runtime: 53m 34s

Lesson 20

The Zombie Idle State

• Video Runtime: 45m 31s

Lesson 21

The Zombie Patrol State

• Video Runtime: 1h 18m 2s

Lesson 22

The Zombie Alerted State

• Video Runtime: 44m 56s

Lesson 23

The Zombie Pursuit State

• Video Runtime: 1h 33m 27s

Lesson 24

The Zombie Feeding State I

• Video Runtime: 53m 54s

Lesson 25

The Zombie Feeding State II

• Video Runtime: 1h 2m 39s

Lesson 26

The FPS Controller I

• Video Runtime: 49m 54s

Lesson 27

The FPS Controller II

• Video Runtime: 1h 30m 2s

Lesson 28

The Zombie Attack System I

• Video Runtime: 1h 0m 23s

Lesson 29

The Zombie Attack System II

• Video Runtime: 1h 2m 20s

Lesson 30

The Camera Blood Image Effect I

• Video Runtime: 2h 9m 56s

Lesson 31

The Camera Blood Image Effect II

• Video Runtime: 1h 16m 48s

Lesson 32

Ragdoll Physics

• Video Runtime: 50m 48s

Lesson 33

The Zombie Damage System I

• Video Runtime: 55m 19s

Lesson 34

The Zombie Damage System II

• Video Runtime: 1h 21m 26s

Lesson 35

Ragdoll Reanimation I

• Video Runtime: 57m 51s

Lesson 36

Ragdoll Reanimation II

• Video Runtime: 1h 28m 52s

Lesson 37

Crawling Zombies

• Video Runtime: 1h 44m 30s

Lesson 38

Zombie Body Damage

• Video Runtime: 45m 4s

Lesson 39

Zombie Player Awareness

• Video Runtime: 48m 7s

Lesson 40

Adding Multiple Zombies

• Video Runtime: 54m 18s

Lesson 41

Screaming Zombies

• Video Runtime: 1h 9m 55s

Lesson 42

AI Final Tweaks and Fixes

• Video Runtime: 40m 12s

Lesson 43

Scripting the Audio Mixer

• Video Runtime: 49m 15s

Lesson 44

Creating an Audio Pooling System

• Video Runtime: 52m 9s

Lesson 45

Audio Collections with Scriptable Objects

• Video Runtime: 47m 40s

Lesson 46

The Zombie Sound System I

• Video Runtime: 1h 26m 25s

Lesson 47

The Zombie Sound System II

• Video Runtime: 59m 48s

Lesson 48

The Zombie Sound System III

• Video Runtime: 1h 22m 44s

Lesson 49

The Zombie Sound System IV

• Video Runtime: 1h 33m 4s

Lesson 50

Player Damage and Pain Sounds

• Video Runtime: 27m 6s

Lesson 51

The Stamina System and The HUD (Creeper 001)

• Video Runtime: 44m 15s

Lesson 52

The Interactive Item Framework (Creeper 002)

• Video Runtime: 48m 46s

Lesson 53

The Elevator Sequence (Creeper 003)

• Video Runtime: 52m 36s

Lesson 54

Constructing Gameplay Elements (Creeper 004)

• Video Runtime: 1h 3m 3s

Lesson 55

The Generic Switch Interactive Item (Creeper 005)

• Video Runtime: 1h 11m 47s

Lesson 56

Deactivating Lockdown (Creeper 006)

• Video Runtime: 38m 8s

Lesson 57

Spawning the Access Code (Creeper 007)

• Video Runtime: 20m 31s

Lesson 58

Completing Creeper (Creeper 008)

• Video Runtime: 1h 47m 11s

Lesson 59

The Interactive Door System I

• Video Runtime: 1h 53m 9s

Lesson 60

The Interactive Door System II

• Video Runtime: 1h 7m 39s

Lesson 61

The Interactive Door System III

• Video Runtime: 47m 55s

Lesson 62

Making Our Scene Interactive

• Video Runtime: 1h 25m 20s

Lesson 63

The Dead Earth HUD I

• Video Runtime: 40m 26s

Lesson 64

The Dead Earth HUD II

• Video Runtime: 1h 26m 7s

Lesson 65

The Player Inventory UI I

• Video Runtime: 58m 58s

Lesson 66

The Player Inventory UI II

• Video Runtime: 1h 5m 53s

Lesson 67

The Player Inventory UI III

• Video Runtime: 2h 1m 13s

Lesson 68

The Inventory System I

• Video Runtime: 1h 21m 21s

Lesson 69

The Inventory System II

• Video Runtime: 1h 20m 30s

Lesson 70

The Inventory System III

• Video Runtime: 57m 41s

Lesson 71

The Inventory System IV

• Video Runtime: 26m 15s

Lesson 72

The Inventory System V

• Video Runtime: 1h 0m 24s

Lesson 73

The Inventory System VI

• Video Runtime: 1h 8m 28s

Lesson 74

The Inventory System VII

• Video Runtime: 1h 16m 14s

Lesson 75

The PDA System I

• Video Runtime: 1h 42m 37s

Lesson 76

The PDA System II

• Video Runtime: 2h 28m 41s

Lesson 77

Section III Preview and Project Release 2018.3

• Video Runtime: 46m 45s

Lesson 78

The Arms & Weapons System I

• Video Runtime: 1h 20m 20s

Lesson 79

The Arms & Weapons System II

• Video Runtime: 50m 48s

Lesson 80

The Arms & Weapons System III

• Video Runtime: 41m 31s

Lesson 81

The Arms & Weapons System IV

• Video Runtime: 34m 29s

Lesson 82

The Arms & Weapons System V

• Video Runtime: 24m 26s

Lesson 83

The Arms & Weapons System VI

• Video Runtime: 38m 37s

Lesson 84

The Arms & Weapons System VII

• Video Runtime: 42m 34s

Lesson 85

The Arms & Weapons System VIII

• Video Runtime: 46m 46s

Lesson 86

Coding The Arms & Weapons System I

• Video Runtime: 1h 56m 25s

Lesson 87

Coding The Arms & Weapons System II

• Video Runtime: 50m 44s

Lesson 88

Coding The Arms & Weapons System III

• Video Runtime: 59m 6s

Lesson 89

Coding The Arms & Weapons System IV

• Video Runtime: 50m 41s

Lesson 90

Coding The Arms & Weapons System V

• Video Runtime: 47m 24s

Lesson 91

Coding The Arms & Weapons System VI

• Video Runtime: 1h 3m 17s

Lesson 92

Coding The Arms & Weapons System VII

• Video Runtime: 57m 43s

Lesson 93

Upgrading The AI I

• Video Runtime: 1h 28m 19s

Lesson 94

Upgrading The AI II

• Video Runtime: 2h 58m 30s

Lesson 95

Better Head IK

• Video Runtime: 42m 4s

Lesson 96

The Procedural IK Step System I

• Video Runtime: 1h 20m 2s

Lesson 97

AI Animator Redesign

• Video Runtime: 3h 34m 25s

Lesson 98

The Procedural IK Step System II

• Video Runtime: 1h 14m 49s

Lesson 99

The Procedural IK Step System III

• Video Runtime: 2h 15m 50s

Lesson 100

The Procedural IK Step System IV

• Video Runtime: 54m 46s

Lesson 101

Dealing with Nav Areas

• Video Runtime: 1h 26m 24s

Lesson 102

The AI Door System I

• Video Runtime: 1h 18m 9s

Lesson 103

The AI Door System II

• Video Runtime: 2h 51m 58s

Lesson 104

The PVS System

• Video Runtime: 2h 9m 26s

Lesson 105

The Night Vision Image Effect

• Video Runtime: 1h 46m 56s

Lesson 106

Flashlight and Night Vision Integration

• Video Runtime: 23m 46s

Lesson 107

Upgrading the Backpack I

• Video Runtime: 1h 30m 20s

Lesson 108

Upgrading the Backpack II

• Video Runtime: 1h 28m 41s

Lesson 109

Item Collections I

• Video Runtime: 30m 40s

Lesson 110

Item Collections II

• Video Runtime: 34m 21s

Lesson 111

Item Collections III

• Video Runtime: 1h 42m 2s

Lesson 112

The Infection System

• Video Runtime: 2h 39m 3s

Lesson 113

Required Items

• Video Runtime: 1h 41m 26s

Lesson 114

Restoring Power to the Hospital

• Video Runtime: 1h 35m 23s

Lesson 115

The Outline Effect

• Video Runtime: 2h 7m 9s

Lesson 116

Hospital Project Orientation

• Video Runtime: 28m 31s

Lesson 117

Factions

• Video Runtime: 40m 39s

Lesson 118

Player Luminance (Stealth System)

• Video Runtime: 1h 5m 4s

Lesson 119

Improved Player Targeting

• Video Runtime: 1h 0m 3s

Lesson 120

Improved AI Threat System

• Video Runtime: 1h 32m 28s

Lesson 121

NPC Animation Culling

• Video Runtime: 35m 41s

Lesson 122

Avoidance Culling

• Video Runtime: 1h 13m 33s

Lesson 123

The Blueprint System (In-Game Mapping) I

• Video Runtime: 1h 16m 14s

Lesson 124

The Blueprint System (In-Game Mapping) II

• Video Runtime: 1h 1m 14s

Lesson 125

The Blueprint System (In-Game Mapping) III

• Video Runtime: 1h 13m 47s

Lesson 126

The Image Viewer (Journals)

• Video Runtime: 34m 47s

Lesson 127

Lockpicking I

• Video Runtime: 1h 0m 55s

Lesson 128

Lockpicking II

• Video Runtime: 1h 1m 35s

Lesson 129

The Mission System I

• Video Runtime: 1h 52m 13s

Lesson 130

The Mission System II

• Video Runtime: 1h 26m 15s

Lesson 131

The Crafting System I

• Video Runtime: 1h 5m 43s

Lesson 132

The Crafting System II

• Video Runtime: 1h 49m 29s